Galactic Trek was started before there were choices of Mac CPU's (about 1985) and due to college was slooowly developed into what is running before you today. I cringe when I lookat the old Pascal versions that I had thought of releasing back in those ancient times. Luckily school ended, UNluckily I had to go to work in a company where I don't get to use a Mac much. However, I continued my developing and you have what you see before you today.
I developed Galactic Trek using Think C by Symantec, Corp. and try to test on as many system configurations as possible. If you find problems let me know... users find problems better than developers! I do try to keep up with my mail but I'm not real fast about it. I have had many suggestions and comments and I'd like to share some:
• Color support, sound, load & save features (Register AND use a color machine).
• Use bars instead of numbers for energy levels (Taken care of Danny!).
• Support bigger screens & maps.
• Increase difficulties (done!) and continue game onto next level instead of ending (working on it!).
• Critical systems damage (OK.... I will, maybe a future version).
• More enemies! (They'll be some here and there in registered versions... ).
• More Friendly Ships! (Gee you people are greedy… but I added Destroyers for you).
• Relations between races vary from game to game and during play! Look under the “Misc” menu.